Gorgothi are brutish and resilient. They are not the brightest beings in the multiverse, but they know little in the way of fear, and tend to be too dim to realise when they should be dying, giving them a disturbing edge in even the most vicious of combats.
Ability Score Increases. Your Constitution increases by +2.
Age. Gorgoth mature when they are just 8 years old, and, if somehow able to survive until old age, tend to live until about 45 before suddenly losing their strength (and minds) and being left alone by the clan.
Alignment. If using alignment, Gorgoth tend towards the chaotic end of evil, although when a clan act as one, they act, en masse, as more lawful.
Size. A Gorgoth bull (Gorg) stands between 6' 11” and 8' tall, although they tend to lean forwards, and so appear shorter. They have very dense flesh and bone, and weigh, on average about 266-350 lbs.
Speed. Your base land speed is 30'
Darkvision. All Gorgoth can see in darkness, and have 60' Darkvision. In dim light within this range, they can see as if in bright light. Within darkness in this range, they can see as if in dim light.
Hardened Constitution. Gorgoth are used to pushing their physical endurance beyond normal limits, and as such gain advantage on Constitution checks and saves to do so. They can also go twice as long without food and water as most races.
Too Dumb to Die. When an attack would reduce a Gorgoth to 0 hit points or lower, it is allowed, as a reaction, to make a Constitution saving throw (without advantage). The D.C. Of this is equal to 5 + The damage being dealt. If the Gorgoth makes the save, the attack instead reduces it to 1 hit point. Once this ability has been used, it cannot be used until the Gorgoth has either a short or long rest.
Gorgothian Choppa'. All Gorgoth, regardless of class, are trained to use the Choppa; a huge, blunt, cleaver like weapon that can be wielded one or two-handed, and which can sow utter ruin amongst those against whom it is unleashed. You are proficient with, and start play with a choppa, which has the following stats.
Choppa; Cost. 25gp , Damage 1d10 slashing, Weight 15 lbs, Properties; Heavy, Versatile (2d8).
Choppas are Martial Weapons.
Languages. All Gorgoth, in all worlds, gain their language from the Goddess Gorgamorth, and as such, all speak the same tongue (Gorgothian). This makes it a truly universal language, and as a result, a surprising number of others speak it also. It is a brutish, clotted language, that relies a lot on bellowing and gestures, and is almost impossible to speak quietly.
Subraces. The Gorgoth are naturally nomadic, and have spread across endless worlds and dimensions (where they are called things such as Orcs, Orks, Gorrog, Mongorr or Scro). Below are two of the most commonly encountered subraces; the Deep Gorgoth and the Mountain Gorgoth.
You have always dwelt in the utter darkness of the deep earth, struggling against the many potent enemies there, seeking always to crush them, steal their lands, and dominate the realm. You are smaller than your standard kin, and somewhat more adept at moving with stealth. You also see better in the darkness, have some resistance to disease, which helps you survive in the unforgiving deeps, and eventually learn to call upon the powers of shadow to hide you from your enemies. Unlike the green skinned Surface Gorgoth, you have a paler complexion, and larger eyes. Shades of grey, white and pale olive are commonplace amongst the deep Gorgoth, though a rare few have black skin. Eye colour tends towards the more standard yellow or red, although white and pale green are not uncommon.
Ability Score Increase. Your dexterity score increases by 1.
Stealthy. You are proficient in the Stealth skill, and if underground, gain a +1 bonus to such checks.
Improved Darkvision. Your Darkvision has a range of 120', and you can see colour and detail even in total darkness.
Invisibility. At 5th level, you can cast Invisibility as a bonus action. Once you have used this, you cannot do so again until you have a long rest. When you are 15th level, you may do this twice between long rests.
Underground Survivalist. When underground, you are considered to be Proficient with Nature and Survival, and may add twice your bonus when making checks in that environment.
Disease Resistant. You have advantage on all saving throws to resist or reduce the effects of a disease, and may add your proficiency bonus to it.
Sunlight Sensitivity. You are dazzled in bright light conditions, and suffer Disadvantage with attack rolls and vision based Perception checks.
The thin air and frozen peaks are nothing to you, for Gorgamorth has given you more than enough resilience and strength to flourish in these harsh climes. You are stronger than even your lowland kin, and enjoy a measure of resistance to the effects of cold. Physically, you appear similar to your lowland cousins, although your skin is a little thicker, and your hair a little wilder.
Ability Score Increase. Your Strength score increases by 2.
Mountain Athlete. You gain proficiency with Athletics, and gain advantage when making checks to use this skill in a mountainous environment. You also add you proficiency bonus to Constitution saves to avoid the ill effects of the natural mountain environment, high altitude or cold.
Inured to Cold. Cold damage against you is reduced by an amount equal to your Constitution modifier + Proficiency modifier (minimum 1).
"Allo' Come inside, and meet da' missus. Achooly, fogeddit. DIE!!!"