Friday, 3 February 2012

Slash, Pierce, Bludgeon

One of the things I always missed in 4e from 3.5 were the physical damage types, and time and again I find myself wanting to use resistances to them when I am designing monsters. So, finally, I have decided that enough is enough. Here, for your delectation are how the weapon groups translate into physical damage types. Yes, this is a simplification, and I have created a few feats to address this to a degree.

Bludgeoning Damage: Hammers, Maces, Staffs, Unarmed
Piercing Damage: Bows, Crossbows, Firearms, Light Blades, Polearms, Slings, Spears
Slashing Damage: Axes, Heavy Blades

All of the above are still considered "Untyped" damage for the purposes of existing DR. 

HEROIC FEATS

Practised Wielder
Benefit: You may inflict any type of damage with a chosen weapon type (for example, "axes"), though you suffer a -2 penalty to your attack roll when doing so. Each time you take this feat, it applies to a specific weapon group. You may take it multiple times, each time choosing a different weapon group.

Critical Manipulation
Prerequisite: You must have taken the Practised Wielder feat for a weapon group to use this feat with them.
Benefit: You may choose to have all additional damage dealt by a critical hit to be either bludgeoning, piercing or slashing instead of the usual type.

2 comments:

  1. Nice! I never really understood why the damage types were removed from 4e, especially when so much work was put into making weapon choice for the fighter so meaningful (tying weapon groups to different powers).
    Also, when you're fighting skeletons it just feels right to put away the sword, pull out your hammer and pound them into powder.
    The 5e group over at WOTCs site just put up a survey about this very topic:
    http://community.wizards.com/dndnext/blog/2012/02/02/weapon_damage_types

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  2. Glad you like it. It was actually that survey that got me thinking about the conversion again :D

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