Grigori
is almost being torn apart by the primal forces he has summoned, and
can feel his body and spirit being ripped away. Fear almost
overwhelms him, almost makes him mispronounce a phrase, as he dwells
on where the black winds he has called would take him.
The entire inn now resonates with spiritual energy. Every part of
it shines with a dazzling foxfire glow, and balls of ghostly flame
dance along its roof. The inn keep wails at the sight of his home
being consumed by Maho, and Lia suddenly sees Shi leap to her feet,
her hand on her sword.”
- Shnecke's Wolves
It is almost impossible to properly describe the sheer scale of the
destruction wrought on the fabric of reality by the Sundering, though
any mage or dabbler in even the most minor of magics can tell you of
the risks associated with tampering with the dimensional veil of this
universe. Therefore, it should not come as a surprise – given the
previous impact of the Paradox Engine on such magics – that rituals
intended to return the dead to life often go wrong...horribly wrong.
Such rituals are not only reaching beyond the quivering walls of this
damaged reality, but are opening active gates between the physical
world, and psychical realms utterly hostile to mortal life. If not
carefully controlled, these rituals can not only kill the casters,
but summon foul undead things, permanently bathe an area in death
energies, or see the target possessed by a malevolent entity instead
of the expected soul...
(Note: Although this is aimed at games set in my world post sundering, the
rules could easily be adopted in any campaign where you don't want
raising the dead to be such an easy thing...)