Ormid et al - Session Report

So, my life is on the cusp of MASSIVE changes - with a daughter on the way and a new job about to start - and as a result, I am going to be pushed to find time to fit all my hobbies in as well as attending to my duties. This means that I do not have the time to do write ups for the gaming sessions (although I will continue to publish stats and ideas as these are created as part of my games - and I shall continue gaming in order to delay the inevitable psychotic episode and crowning of myself as the "Sovereign of Devoured Worlds"). However, I plan on verbally describing the sessions, and posting the mp3's up here for you to download. That way, I still have a good record of what has happened, and you get to hear the ongoing tales (and trust me, there is some insane stuff waiting to drop in all my campaigns).

Hopefully, this will be enough! So, here is the last written account before the new format...

16/6/51 - 05:00 - All gather at East Guild Portal after two weeks of preparation for the coming trials. The portal is opened, and beyond they find a shattered chamber filled with ash, smoke and dead warforged. 

Three portals "Administration" "Forge Zone" "Research and Development". Signs have been swapped around, but it's a double bluff. Llewellyn enters a portal, takes a huge amount of damage and is nearly deposited on the surface of the sun, and the group realise that their magics have been tampered with at a microscopic level (magically speaking).

Aided by the Warmages, Ormid untangles the arcane virus that infects the portal glyphs, and the group enter the administration wing, thinking it the R&D department.

Find nothing but several feet of fragments, which were once desks and other things. Ormid enacts a ritual to repair some of the debris, and recovers a desk (with ancient documents within), as well as the frame for an Iron Golem (which he instantly states he wants to keep).
It is at this point that the air grows icy with undead energies, and a voice, ancient and hoary, declares the group's doom. Runes ignite in the floor, and a Glabrezu is wrenched into this dimension. It is a formidable beast, but against the combined might of the group and their allies, it is banished within seconds.

The ghost that activated the ancient defences appears within the protection of a Prismatic Sphere - an ancient mage named Ghashavir - and through the Veteran, he communicates with the party.

He believes the group to be allied with Ebon Eye, and takes more than a little persuasion that they are in fact, his enemies. He explains that the warforged came with an army, and after doing something with the creation forges headed for his true goal - the God Forge.
It appears the God Forge was an experimental forge that the finest minds in the guild had built. It had the ability to imbue an individual with impossible power, literally forging them into a God. It's creation caused a huge uproar in the guild, for many knew it to be something that not only corrupted the natural and immortal order, but which could be used to create a monster beyond words. A vote by the High Arcana (the highest council) decided that it would be banished to a number of different dimensions, forever disjoined, and the epic ritual needed to do this was begun. This was at the height of the opening days of the Guild Wars however, and many believed the forge to be the ultimate weapon - a tool that could be used to overcome the other guilds, and to forge a new future. Lead by a mage named Cydrus Vortheme, the "Pro-Apotheosis" movement made plans to stop the banishment ritual.
The ritual required several days to gather its energies, and Cydrus and his men attacked on the dawn of the final days, when those involved were at their most vulnerable. Alas, the disruption unleashed an apocalypse of wild energies into the guild, and not only was the forge banished (though to planes unknown even to those conducting the rituals), but the guild's safety protocols, woven into its many layered mythal, were awoken. These shut the guild down, and apported its entrances to a remote dimension, removing almost all ways of egress. So, the "withdrawal" of the Eastern Guild from the wars was not intentional, but a result of this catastrophe...And now Ebon Eye seeks to located and use the God Forge.

The group make Ghashvir aware that they shall stop Ebon Eye in whatever he is planning, and withdraw, taking their army with them.