* What would it be like if Escalation Die got rolled each round instead of steadily progressing? Would it make combat a horrible, chaotic mess, or give a fair representation of the waxing and waning tide of battle? I must admit, I am thinking that this could give certain chaotic dimensions a rather interesting twist.
* Why do we need stats? Why do we not just have modifiers, especially in games such as Pathfinder and D&D 3.0 / 3.5 where ability loss and drain, as well as level loss are common threats. Is it a psychological thing or simply a sacred cow?
Just some things that have been going around my brain today whilst I've been hoovering!