Using My Monsters

Monday, 19 January 2015

Cinderspawn - CR 12 (Large Undead)

The 3.0 Libris Mortis introduced some very nice undead to the game. However, these things didn't really register with me until I first faced them in DDO. Up to this point, despite my thinking that they are incredibly cool (pun partly intended), I have never managed to get them into a game (other than as a building material for Niba's tower of course). However, I'm hoping that the chance will arrive some time in the future, and so, I've converted them to 5e. I hope you like them!

Cinderspawn
Large Undead – Fire (Chaotic Evil)
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Armour Class: 17
Hit Points
: 225 (30d10+60)
Speed 50'
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STR 12 (+1) DEX 21 (+5) CON 14 (+2) INT 11 (+0) WIS 11 (+0) CHA 17 (+3)
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Saving Throws: Dexterity +9, Charisma +7
Damage Resistances: Necrotic
Damage Immunities: Fire, Poison
Damage Vulnerability: Cold
Condition Immunities: Poisoned, Unconscious
Senses: Darkvision 60'; Passive Perception: 10
Language: Pyri
Challenge: 12 (8,400 XP)
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Elemental Undead: The Cinderspawn is considered to be both and undead creature, and a fire elemental.

Frostfire Shield: Anyone hitting the Cinderspawn with a melee attack suffers 13 (2d12) cold damage.

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ACTIONS


Multiattack: The Cinderspawn makes two Draining Touch attacks.

Draining Touch: Melee weapon attack, Reach 10', +9 to hit, one target, Hit: 12 (2d10+2) Cold +8 (1d10+3) Necrotic damage, and target's Charisma score is reduced by 2. Multiple hits inflict a cumulative penalty. If the target's charisma is reduced to 0, they fall unconscious until their score is raised to at least 1, and must make a D.C. 15 Constitution save every minute or die. Lost Charisma returns after a long rest at the rate of 1d6 points per hour, or when the target receives the benefits of a Greater Restoration or similar spell.

REACTIONS

Deathflame Burst: When the Cinderspawn is first reduced to half hit points, all living creatures within 25' suffer 31 (9d6) Cold plus 28 (8d6) Necrotic damage, half if they make a D.C. 14 Dexterity saving throw. 

 You put your right leg in, your right leg out...in out, in out,
Hear the victim shout! 

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