Monday, 12 January 2015

Deathflame Zombie - CR 2 (Medium Undead)

Deathflame Zombie
Medium Undead (Unaligned)
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Armour Class: 7
Hit Points
: 117 (18d8+36)
Speed 20'
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STR 13(+1) DEX 5 (-3) CON 14 (+2) INT 2 (-4) WIS 8 (-1) CHA 2 (-4)
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Damage Immunities: Fire, Poison
Condition Immunities: Disease, Poisoned, Unconscious
Senses: Darkvision 60'; Passive Perception: 9
Challenge: 2 (450 XP)
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Deathflame Eruption: When reduced to 0 hit points, the zombie explodes in a 10' sphere. All creatures within this sphere suffer 14 (3d8+1) fire and 14 (3d8+1) necrotic damage, half if they succeed a D.C. 12 Reflex save.
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ACTIONS

Slam
: Melee weapon attack, Reach 5', +3 to hit, one target, Hit: 11 (4d4+1) bludgeoning damage.

This is a 5e conversion of a monster I made for the Shnecke game - indeed, for the first ever session they played. Monstrously bloated things, with crudely stitched incisions along their bellies, from which leak smoke and muted greenish flames, Deathflame Zombies are animated corpses filled to the brim with unstable alchemical substances. They are essentially unliving bombs, that can be slowly marched towards their targets and then caused to explode by their creator's will.

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