Wednesday, 7 January 2015

Displacer Serpent - CR 1/2 Beast

The 3.0 Miniatures Handbook had some quite mundane and terrible monsters in it (Equiceph, I am totally looking at you), as well as some quite quirky and unique ones. The Displacer Serpent was a  monster I always wanted to use, but never found the right place for, and in 4e I forgot about it completely. I came across it today whilst looking for another monster, and thought I'd do a quick conversion.

Hope someone finds this of use!

Displacer Serpent
Medium Beast (Unaligned)
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Armour Class: 13 (Natural Armour)
Hit Points
: 61 (11d8+11)
Speed 20', Climb 10', Swim 10'
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STR 12 (+1) DEX 12 (+1) CON 12 (+1) INT 5 (-3) WIS 10 (+0) CHA 2 (-4)
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Saving Throws: Dexterity +3
Skills: Stealth +8 (includes racial +5 bonus)
Senses: Darkvision 60'; Passive Perception: 12
Challenge: 1/2 (100 XP)
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Displacement: Attacks against the serpent have disadvantage until it is dealt damage. It then loses the benefits of this ability until the start of its next turn. This power does not function if the serpent is incapacitated or reduced to 0 hit points. The serpent also has advantage on saving throws against spells that only target it whilst this power is active.
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ACTIONS


 Bite: Melee weapon attack, Reach 5', +3 to hit, one target, Hit: 4 (1d6+1) piercing damage.


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