Friday, 30 January 2015

Wolf-In-Sheep's-Clothing CR 5 (Small Monstrosity)

Weirdness...and one that just had to be done!

Wolf-In-Sheep's-Clothing
Small Monstrosity (Unaligned)
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Armour Class: 14 (Natural Armour)
Hit Points
: 103 (23d6+23)
Speed 10'; Forestwalk
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STR 16 (+3) DEX 8 (-1) CON 13 (+1) INT 3 (-4) WIS 8 (-1) CHA 4 (-3)
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Condition Immunities: Blind, Prone
Senses: Tremorsense 30';Passive Perception: 9
Challenge: 5 (1,800 XP)
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False Appearance: The Wolf-In-Sheep's-Clothing cannot be distinguished from a tree stump when examined closely.

Innate Spellcasting: The Wolf-In-Sheep's-Clothing can cast the following spell without the need for material components;

At-Will: Phantasmal Force (save D.C. 15).

The Wolf-In-Sheep's-Clothing uses this to create the illusion of something small and attractive to potential prey, in order to bring them in close enough to strike at them by surprise. They innately "know" that small game, a gleam of golden light or similar can bring most prey close enough to attack.
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ACTIONS
 

Multiattack: The Wolf-In-Sheep's-Clothing makes one Bite attack and up to three Root attacks.

Bite: Melee weapon attack, Reach 5', +6 to hit, one target, Hit: 21 (4d8+3) piercing damage.

Root: Melee weapon attack, Reach 5', +6 to hit, one target, Hit: 9 (1d12+3) bludgeoning damage and target must make a D.C. 14 Dexterity or Strength save or be grappled. Grappled characters suffer an automatic 9 bludgeoning damage at the start of their turns, and the Wolf-In-Sheep's-Clothing has advantage on its Bite attack against them. A grappled character may repeat their saving throw as an action, and at the end of their turns, in order to try and escape. The Wolf-In-Sheep's-Clothing may have up to three medium target's grappled at once, although it can no longer make a Root attacks if this is the case. 


::EDITED 31/1/2015 - Just changed some of the text to make it clearer what this monster can do, and changed the "Branches" attack to "Root", because it sounds considerably less lame.  

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