Using My Monsters

Saturday, 21 February 2015

Arcane Ooze - CR 8

Continuing my efforts to convert some of the stranger and less used beasties to 5e, here is the Arcane Ooze - a strange critter from the 3.5 Monster Manual III

Arcane Ooze
Huge Ooze (Unaligned)
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Armour Class: 5
Hit Points
: 137 (13d12+65)
Speed 20'; Climb 20' (Spider Climb)
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STR 19 (+4) DEX 1 (-5) CON 21 (+5) INT 2 (-4) WIS 2 (-4) CHA 1 (-5)
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Saving Throws: Strength +8, Constitution +9
Damage Immunities: Immune to Magic; Fortification 50%
Condition Immunities: Blind, Prone, Frightened
Senses: Blindsight 60' (Blind beyond this); Passive Perception: 6
Challenge: 8 (3,900 xp)
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Immunity To Magic: The Ooze is immune to all spells that allow a saving throw. In addition, lightning damage effects it as if it was under a Haste spell for 3 rounds (does not suffer lethargy when the effect ends), and Acid damage heals it for an amount equal to the damage it would have caused.

Oozy Form: The Ooze can move through a gap as small as 1' in diameter without suffering any kind of penalty, due to its fluid form.

Spell Siphon: When a spell caster starts their turn within 60' of the Ooze, they must make a D.C. 17 Constitution save, or their highest spell slot is erased as if they had used it to cast a spell. For each spell slot it consumes in this way, the Ooze gains temporary hit points equal to the slot's level x5. The Ooze must have line of effect to the caster for this power to function.

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ACTIONS
Multiattack: Ooze makes two Corrosive Pseudopod attacks.

Corrosive Pseudopod: Melee weapon attack, Reach 10', +8 to hit, one target, Hit: 17 (2d12+4) bludgeoning damage plus 14 (4d6) Acid damage. Target must make a D.C. 16 Strength save when hit or be Grappled until they can succeed (They may try on their turn as an action to repeat the saving throw). The Ooze may have up to four medium creature's grappled at once. Creatures that start their turn grappled by the Ooze suffer 14 (4d6) Acid damage.


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