Feat: Eschew Material Components

You have learned ways gathering the energies needed to cast spells, without needing to rely so often on material components.


* You no longer need mundane material components to cast your spells. Mundane components are those with no listed cost.

* When you cast a spell with a material component with a specified cost, make a saving throw. The ability you save with is your spell casting attribute, and the D. C.  is 20 + The spells level. If you succeed, the component is not consumed, and may be used again.