Ghoul Touch - Level 2 Necromancy

Ghoul Touch
Level 2 Necromancy

Casting Time: 1 Action
Range: Melee
Components: V, S, M (Scrap of cloth from the clothes of a Ghoul, or soil from a Ghoul's lair)
Duration: 1d6+4 rounds

Your hand is surrounded by a sickly aura of festering energy, which you transfer to an enemy through touch. Once hit, the target may make a Constitution save to negate this spell's effects. If they fail the saving throw, they are Paralysed for its duration, and emit a horrifying stench that forces all living creatures first coming or starting their turn within 10' of them to make a Constitution save to avoid being Poisoned until the end of their own next turn. Once a creature saves against the stench, it cannot be affected by it again from that casting of the spell.

This spell is found on the Wizard, Sorcerer and Priest Domain of Undeath spell list.