Wednesday, 18 March 2015

Necrosis Carnex - CR 3 (Medium Undead)

The Necrosis Carnex is a fabulously creepy and disturbing thing; a random mishmash of limbs and rotting tissues, held together with leather strips, rusting staples and crude stitching. They are yet another beastie that is on my "I must use these"list, which, at the time of writing, have not made it into any games...That will change however....here are my 5e stats for this repugnant horror.

Necrosis Carnex
Medium Undead (Neutral Evil)

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Armour Class: 15 (Natural Armour)
Hit Points
: 67 (9d8+27)
Speed 40'
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STR 12 (+1) DEX 17 (+3) CON 16 (+3) INT 2 (-4) WIS 12 (+1) CHA 7 (-2)
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Saving Throws: Dexterity +5, Constitution +5
Skills: Acrobatics +5, Athletics +3
Damage Resistances: Bludgeoning damage from non-magical weapons, Psychic
Damage Immunities: Necrotic, Poison
Damage Vulnerability: Radiant
Condition Immunities: Blinded, Deafened, Frightened, Poisoned, Exhausted, Unconscious, Disease, Charmed, Confused
Senses: Blindsight 60' (Blind beyond this range); Passive Perception: 13
Language: Understands creator's language
Challenge: 3 (700 XP)
 
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Malign Aura: Living creatures not allied with the Carnex within 30' of it suffer disadvantage on attack rolls and saving throws. If they are immune to necrotic damage or death effects, they are immune to this.

Unholy Burst: When reduced to 0 hit points, all creatures within 30' of the Carnex, suffer 17 (5d6) Necrotic damage (half if they make a D.C. 13 Constitution save). Undead in the area are healed for the same amount. If they are at maximum hit points, they gain the excess as temporary hit points (these fade after 1 hour).
 
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ACTIONS 
Multiattack: The Carnex makes two Necrotic Touch attacks.

Necrotic Touch: Melee weapon attack, Reach 5', +3 to hit, one target, Hit: 10 (2d6+3) Necrotic damage. Undead are healed for the same amount, or, if at maximum hit points, gain the damage as temporary hit points (these fade after 1 hour). 

 Attempts to create a real life "push-me-pull-you" were not going well....
....not well at all...

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