Wrack Construct (3rd Level Transmutation)

Artificer and Rogue spell lists

Casting Time: 1 Action
Range: 60'
Components: V, S, M (Small piece of metal that is Snapped or crushed as the spell is cast)
Saving Throw: Partial

This spell only works against constructs and living constructs. When cast, a flickering bolt of disruptive energy darts from your fingers and strikes the target. It inflicts 5d6 damage, which ignores all resistances and immunities. Furthermore, until the end of your next turn, the target looses all immunities, resistances and fortification. The target is allowed a Constitution saving throw to halve the damage and to avoid loosing it's defensive properties.

At a Higher Level: If prepared with a higher level spell slot, this spell inflicts +2d6 damage for every level higher than 3rd the used slot is.