Using My Monsters

Thursday, 16 April 2015

Fire Dragonet - CR 4 (Medium Dragon - Fire)

Fire Dragonet
Medium Dragon – Fire (Unaligned)

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Armour Class: 16 (Natural Armour)
Hit Points
: 97 (15d8+30)
Speed 25', Fly 60'
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STR 12 (+1) DEX 13 (+1) CON 14 (+2) INT 4 (-3) WIS 10 (+0) CHA 6 (-2)
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Saving Throws: Dexterity +3, Constitution +4
Skills: Perception +2
Damage Reductions: Fire 10
Damage Resistances: Fire
Senses: Darkvision 60'; Keen Senses; Passive Perception: 12
Language: Possibly Dracane
Challenge: 4 (1,100 xp)
 
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Keen Senses: The dragonet has advantage on any Wisdom (Perception) checks it makes where its keen sense of smell or hearing can play a part.

Burning Blood: When an enemy hits the drake with a melee attack that inflicts either slashing or piercing damage, they must make a D.C. 12 Dexterity save or suffer 3 (1d6) fire damage.
 
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ACTIONS

Multiattack: The dragonet makes two Bite attacks. If both hit, it may make another Bite attack against a different target.
Bite: Melee weapon attack, Reach 5', +3 to hit, one target, Hit: 5 (1d8+1) piercing damage

Fireball Breath (Recharge 3-6): Range 60' All creatures within a 10' sphere suffer 16 (4d6+2) fire damage, half if they can make a D.C. 12 Dexterity save.

REACTIONS

Tail Whip: When an adjacent enemy misses the dragonet with a melee attack (targets triggering enemy); Melee weapon attack, Reach 5', +3 to hit, one target, Hit: 6 (1d10+1) slashing damage and target must make a D.C. 12 Strength or Dexterity save or be knocked prone. 

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My 7-year-old is due to face this beastie in his next game, now that he has tracked down the lair of the Vulgorim that lead a Gorgoth attack against the walls of the town of Meadwell. He's still finding his feet with D&D, and this will be his first proper boss fight. Of course, he has a couple of helpful NPC's tagging along, who will help shield his mage...but regardless, this will be a good test for him. 

This monster is based on the AD&D 2nd Edition version, though I added a few bits and bobs together. Note I have given it both Fire Reduction and Resistance instead of full immunity. I would work it out by reducing any fire damage by 10 first, and then halving what is left. 

 A bit like this...but much smaller...

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