Marut Inevitable - CR 19 (Large Construct)

There was a thunderous explosion, and I was pressed to the floor, barely able to breathe. Red hot displaced air tore around me, and I admit, I had no idea what was going on. By the time I had regained my wits, it was fully manifested; a massive armoured juggernaut of black stone and power. It had got poor Elwen by her throat,  and was holding her high off the ground. I could see it raising its fist back - the air around it torn by shimmering, silvery pulses of some nameless energy - and knew she was doomed. Elwen was helpless in its grasp, her eyes wide and fixed on the thing.

"You have defied the lawful order of life and death mortal. The elixir you consumed is an abomination. Ergo, you are an abomination, an aberration, that must be rectified"

And with that it struck her, a burst of silent sonic energy destroying her before me. I screamed. We all screamed, but if it heard us, it paid us no heed.

- Tales of a Wandering Man, 1058, 3rd Age

Marut – Large Construct (Extraplanar, Inevitable)
(Lawful Neutral)

A.C. 20 (Plate Armour)
Hpts: 297 (22d10+176) [198 - 396]
Speed: 40'
Initiative: +2
Proficiency Bonus: +5

Str: 28 (+9) Dex: 14 (+2) Con: 26 (+8) Int: 12 (+1) Wis: 17 (+3) Cha: 18 (+4)

Saving Throws: Strength +14, Dexterity +7, Constitution +13, Wisdom +8, Charisma +9
Skills: Arcana +6, Athletics +14, Intimidate +9, Perception +9, Religion +6

Damage Resistances: Lightning, Thunder; Slashing, Piercing and Bludgeoning damage from rare Weapons; 75% Fortification
Damage Immunity: Necrotic, Poison; Slashing, Piercing and Bludgeoning damage from non-magical and uncommon weapons
Condition Immunity: Poisoned, Charmed, Frightened, Exhausted, Diseased, Unconscious; Magic Resistance, Immutable Form

Senses: Darkvision 120'; Dead Sight; Passive Perception: 19

Language: Telepathy 200'

CR: 19 (22,000 XP)


Dead Sight:
The Marut can sense all undead within 200' of it as if it had blindsight.

Fortification: The Marut has a 75% chance of reducing any critical hit scored against it to a normal hit.

Immutable Form: The Marut is immune to all spells and effects that would alter its physical form.

Magic Resistance: The Marut has advantage on all saving throws against spells and spell like effects.

Regeneration: As long as it has at least 1 hit point, the Marut regains 15 hit points at the start of each of its turns.

Innate Spellcasting: The Marut can cast the following spells without the need for any material components. Charisma is its spell casting attribute; Spell Save D.C. 17, Spell Attack Modifier +9. The Marut is a 15th Level caster;

At-Will: Fly, Dimension Door, Fear, Command, Dispel Magic, Circle of Death, Locate Creature, True Seeing
1/Day: Chain Lightning, Circle of Death (14d6), Banishing Smite, Wall of Force
1/Week: Earthquake, Geas, Plane Shift


The Marut makes a single Fist of Thunder and Fist of Lightning attack.

Fist of Lightning: Melee weapon attack; 10' Reach, One target, +14 to hit; Hit: 20 (2d10+9) Bludgeoning damage +14 (4d6) Lightning damage. Target must make a D.C. 22 Dexterity saving throw or suffer Ongoing 20 (2d8+2d10) Lightning damage (Save ends*).

Fist of Thunder: Melee weapon attack; 10' Reach, One target, +14 to hit; Hit: 20 (2d10+9) Bludgeoning damage +21 (6d6) Thunder damage, and target must make a D.C. 22 Constitution save or be permanently deafened, as well as stunned for 1d10 rounds (save ends early*). All creatures within 5' of the target suffer the Thunder damage (D.C. 22 Dexterity save halves this). 

*   *   *

The absence of the Marut didn't actually occur to me until yesterday, when I was curious about their 5e stats. As far as I know, they first appeared in the AD&D Manual of the Planes, along with a bunch of other monsters, stuck in at the back with only brief descriptions. I think they became cool in 3.0 though, when they got a make over and suddenly looked badass. As a long time DDO player, I ran into one or two Maruts, and their badassery was frequently reiterated. Anyway, here are my stats for these hunters of those that have defied the laws of life and death. I hope you find them useful!

 Trousers and underwear optional...

* This is the same as the 4e "save ends" mechanic - a saving throw at the end of the target's turn. I am going to be writing this in future, instead of writing the full instructions each time. Please note, the D.C. is the same as the first save failed (so not an 11 or higher like in 4e).