Zovvut – Medium Fiend (Daemon)
A.C. 20 (Natural Armour)
Hpts: 136 (21d8+42) [63 - 210]
Speed: 30' / Fly 50'
Proficiency Bonus: +4
Str: 17 (+3) Dex: 13 (+1) Con: 15 (+2) Int: 14 (+2) Wis: 16 (+3) Cha: 14 (+2)
Saving Throws: Strength +7, Constitution +6, Charisma +2
Skills: Arcana +6, Stealth +5, Insight +6, Perception +6, Intimidate +7
Damage Resistances: Acid, Cold, Fire; Slashing, Piercing and Bludgeoning from Uncommon and Rare weapons
Damage Immunity: Lightning, Poison; Slashing, Piercing and Bludgeoning from non-magical weapons
Condition Immunity: Poisoned; Spell Resistance
Senses: Darkvision 60'; Passive Perception: 16
CR: 10 (5,900 xp)
Create Spawn: An individual slain by the Zovvut's Draining Gaze attack rises as a Wight under its control 1d4 rounds after its death.
Spell Resistance: The Zovvut has advantage on saving throws against all spells and spell like abilities.
Spell Lie Abilities: The Zovvut is a 10th level spell caster. Intelligence is its spell casting attribute; Save D.C. 14, Spell Attack +6. It does not need any components to cast these spells.
At-Will: Clairvoyance, Darkness, Hallow, Detect Evil and Good, Detect Thoughts, Bane, Suggestion, Teleport (has no chance of error).
Multiattack: The Zovvut makes two Claw and one Draining Gaze attack
Claw: Melee Weapon Attack, Reach 5', One Target; +7 to hit; Hit: 22 (4d6+2d4+3) Slashing damage.
Draining Gaze: One target within 30' must make a D.C. 14 Constitution saving throw or gain +1 level of Exhaustion and the Zovvut heals 11 (2d10) hit points (or, if at full health, gains them as temporary hit points).
The pale daemon known as a Zovvut appeared I believe in the 3.0 Monster Manual II, and I used a modified version in my 4e game with Ormid and the gang. Here is a conversion of the basic one, ready and eager to tear off some limbs and open some bellies in your campaign...
The Zovvut is the dude behind the other two...with the feathery wings....aaaaah...