Using My Monsters

Saturday, 29 August 2015

Sheet Phantom - CR 7 (Large Undead)

So, the lore from my world states that these undead arise (incredibly rarely) when an individual is suffocated, or slain by magic whilst asleep. Their spirit becomes somehow enmeshed with the covers on their bed at the point of death, and madness quickly follows. Such entities may actually manifest in a whole number of ways, the emergence of a Sheet Phantom being one of the rarest, and the exact circumstances that cause these undead to manifest are not fully understood. There are rumors that the older a Sheet Phantom becomes, the more bloodstained and filthy it appears, and that eventually, when enough gore and suffering has soaked into the fabric of its body, it can ascend to some unidentified "higher" form.

Anyway, here you go - killer bed sheets ahoy...


Sheet Phantom – Large Undead
(Chaotic Evil)


A.C. 14
Hpts: 88 (16d10) [16 - 160]
Speed: 30', Fly 30'
Initiative: +4
Proficiency Bonus: +3

Str: 17 (+3) Dex: 19 (+4) Con: 11 (+0) Int: 14 (+2) Wis: 12 (+1) Cha: 15 (+2)

Saving Throws: Dexterity +7, Wisdom +4
Skills: Perception +4, Stealth +10; Ghostly Movement

Damage Resistances: Acid; Piercing from non-magical weapons; Evasion
Damage Immunity: Poison, Bludgeoning from non-magical weapons; Evasion
Condition Immunity: Blinded, Poisoned, Intoxicated, Frightened, Unconscious, Exhausted

Senses: Blindsight 120' (Blind beyond this); Passive Perception: 14

Language: Those spoken in life

CR: 7 (2,900 xp)

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Evasion: If the Sheet Phantom is exposed to an attack that deal half damage on a successful Dexterity saving throw, it suffers no damage on a save, and half on a fail.

Ghostly Movement: The Sheet Phantom adds twice its proficiency bonus to Stealth checks.

Shared Pain: Whilst the Phantom has a victim engulfed, half the damage it suffers is also suffered by the victim. This does not reduce the damage it suffers however


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Engulfing Strike:
Melee attack; Reach 10', One target; +7 to hit; Hit: 14 (3d6+4) Bludgeoning damage and Phantom wraps around the target (if they are medium sized or smaller) , restraining them. Restrained targets are immobilised and suffer 25 (10d4) points of Bludgeoning damage automatically at the start of their turns. Whilst engulfed, a character is restrained, blinded and silenced. They can, as an action attempt to break free (D.C. 15 Dexterity check or D.C.14 Strength check). Whilst the phantom has a victim engulfed it cannot Fly, and it's speed drops to 10'. It may still lash out with its Engulfing Strike attack, but can only restrain one victim at a time.

Create Spawn: Humanoids slain by the Engulfing Strike rise as Sheet Ghouls 24 hours later unless a Gentle Repose or Protection from Evil spell is cast on their remains.


Wooooo! Woooooooooo! I'm being spooooooky!!!!

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