Monday, 21 December 2015

Shocker Lizard - CR 1 (Small Beast)

One of the more overlooked beasties in 3.0, 3.5 and Pathfinder is the humble Shocker Lizard. Delightfully Pokemon, it is a common inhabitant of warm, dark and wet places, and although one is but a paltry threat to a well armed band, a swarm is......shockingly bad....hahahahaha.....take 10 points of dad joke damage. 

Anyway, "Shocker Lizard, I choose YOU!"



Sunday, 13 December 2015

Awesome App - 5th Edition Monster Generator

I've mentioned this before, but as I use it to create the stat blocks here, and as it is getting better and better with every new release, I thought I would mention it again. the 5th Edition Monster Generator is an awesome bit of free software that lets you create beautiful stat blocks. It allows for a range of templates (including custom ones) and has a variety of save / export options.

All in all, it's essential for any 5e DM!

Anyway, grab it HERE

Wednesday, 9 December 2015

Grey Render - CR 10 (Large Monstrosity)

There is something adorable about the Grey (or if you American and following the original spelling, Gray) Render; a 10ft tall humanoid mass of solid muscle and heavy bone, that will happily wishbone you for getting too close - because they have the habit of becoming attached to other creatures in the same way a newly hatched chick imprints on its mum. I was actually quite surprised not to see these guys in the 5e Monster Manual, and even more so not to see them since. So, here it is, my take on the Grey Render!




Sunday, 6 December 2015

New Bardic College - The College of Dirgists

Founded in 2nd Age Tillijil, this college teaches its adherents that life is short and filled with pain, and that true beauty lies in accepting that one is doomed, embracing the hopelessness and tragic comedy of existence. These bards typically get asked to sing at funerals, to lament great losses in battle, and to entertain those few rare individuals that find their morbid – many would say pretentious – poems and songs beautiful.



They dress sombrely, and often eschew fancy clothing or the usual trappings of life, seeing such things as pointless distractions. Dirgist recitations can sometimes be heard at night, echoing eerily through the avenues of cemeteries, or ghosting across the mist shrouded fields of recent battles. A few choose to travel with adventurers; only too aware of their oft' brutal and pain filled lives, eager to experience their suffering with them, and to document it in rhyme, song and writing.

ACCEPTING OF DEATH

When you become a Dirgist at 3rd level, you learn to accept that death is inevitable, even if you are brought back by magic or other unnatural means. You accept that nothing, not even reality itself is truly eternal, and as such, lose any fear of life, death or even suffering. As such, you become immune to all fear based effects, including the frightened condition, intimidation or the effects of spells such as Phantasmal Killer.

LAMENTATION

At 3rd Level you can infuse those that oppose you with terminal despondency so profound that they actually die a little. As a reaction to an enemy within 60ft of you starting their turn, you may expend one use of your Bardic Inspiration, and inflict psychic damage on that target equal to the result of that dice being rolled. A creature is immune to this if it cannot hear you, or is immune to being frightened / fear effects.

In addition, you can expend one use of your Bardic Inspiration ability as a bonus action, to mantle yourself in the aura of death for 1 round. Whilst this is in effect, undead suffer disadvantage on attack rolls against you, and you gain Resistance to necrotic damage.


VOICE OF THE DEAD

At 6th level, you have listened to the whispered voices of the dead, and have learned how to speak with them. As an action, you can expend one use of your Bardic Inspiration to cast Speak with Dead as a spell like ability.

CALLER OF THE DEAD

At 14th level, the dead know you and will fight for you. As an action you can expend one use of your Bardic Inspiration to cast Animate Dead at 3rd level as a spell like ability. If you wish, you may expend up to 6 additional uses of your Bardic Inspiration to cast the spell at a higher level (+1 level per use expended).

At 16th level, you can instead choose to sing a dismal song that takes one minute (you cannot do anything else during this time, as if you were casting a spell), after which you may expend two uses of your Bardic Inspiration. By doing this, you can can cast a Create Undead spell. At 18th level you can expend three uses to cast it at 7th level, and at 20th level can expend four to cast it at 8th level. 

 

Friday, 4 December 2015

Retriever - Huge Construct (CR 21)

Those that meddle in the affairs of the pit should be worried, for if the powers they have offended are strong enough, they may be hunted by a Retriever. Retrievers first appeared in the 1st Edition AD&D Fiend Folio, and have appeared in almost every edition since (though not in 5th Edition yet). Ormid and the gang are currently in the process of assaulting the abyssal stronghold of a nascent daemon lord, and although I have no active plans to send Retrievers after them...well....you know...



EDIT: Forgot to take its regeneration into account when working out the CR. Corrected (raised CR to 21).

Wednesday, 2 December 2015

Olive Slime Creature - Medium Plant (CR 3)

Green Slime is pretty damn terrible stuff. However, it has a monstrous relative that not only converts your flesh into sludge, but stops you feeling it doing so, and even convinces you to let it! Olive Slime was originally in the AD&D Monster Manual II, and has appeared in many books since. I am running an Underdark game at the moment (the PUG are looking for an ancient legendary warhammer, and have found themselves in the deep realms), and I statted these up in case they appear.

Now these guys are tough for their CR, and part of me feels they might be more CR 5 in practice. However, I have already raised it above what the official calculations suggested, to make up for the fact that low level groups won't likely have access to Greater Restoration or similar magics.

Anyway, with that said, here they are.

 Yes, yes I know this is a picture of a Slime Devil...but I couldn't find a good one of an Olive Slime Creature ok?