Using My Monsters

Tuesday, 5 January 2016

Three Planar Spells

I'm working up to trying to create a worthwhile and balanced version of Cacodaemon, Truename and Spiritwrack for 5e, because damn, if those weren't the coolest spells in AD&D. However, whilst flicking through the 2nd Edition AD&D Planewalker's Handbook, I came across many spells that deserve a return to 5th edition, three of which I present here for use in your own games.



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Portal Beacon
1st level Evocation

Casting Time: 1 Action (Ritual)
Range: Touch
Area of Effect: 1 Portal
Components: V, S
Saving Throw: No
Duration: 5 hours

You cause one portal to emit a psychic tone, which can be sensed by up to six intelligent beings (chosen by the caster as they cast the spell). The tone can be used as a reference point and can be detected by the users as long as they remain in one of the planes the target portal connects. The tone also allows the portal to be found without any chance of error.

At Higher Levels: When cast in a slot of 2nd level or higher, one additional creature may be chosen to enjoy the benefits for every level above 1st  

Class List: Artificer, Arcane Cleric, Sorcerer, Wizard

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Celestial Protection
6th-level abjuration

Casting Time: 1 action
Range: touch
Components: V, S, M (a vial of holy water that is consumed by the spell)
Duration: 1 Hour (concentration)
Saving Throw: None

You anoint the forehead of the target and imbue them with heavenly energy. For the duration of the spell, they gain the following benefits.

* Immunity to Poison damage and the Frightened condition
* Resistance to Acid, Cold, Lightning and Radiant damage
* Resistance to Slashing, Piercing and Bludgeoning damage from weapons not made of silver

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the duration increases by +10 minutes per level over 6th.

Class Lists. Cleric

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No Breath
6th-level transmutation

Casting Time: 1 action
Range: touch
Components: V, S
Duration: 12 Hours (special)
Saving Throw: None

For the duration of the spell, the recipient no longer needs to breathe. More than one creature may be affected by this spell, although the duration is divided amongst them equally (so, if cast on two creatures, it would last for 6 hours instead of 12).

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the duration increases by +1 hour per level over 6th.


Class Lists. Druid, Cleric, Wizard, Sorcerer

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