Sunday, 28 February 2016

Eye Stinger - Medium Monstrosity (CR 1)

I am lucky enough to own a copy of Out of the Pit, a guide to the monsters of the amazing Fighting Fantasy world Titan. Many of the monsters in the original Fiend Folio came from the same brains as those in that tome, and so, I decided I would do a few conversions; partly because there is some seriously weird stuff in there, and partly because I think many of my older, long term players would appreciate encountering a Blood Beast or an....Eye Stinger?

The Eye Stinger then is a sort of cross between an Eye of the Deep and a Gas Spore....covered in toxic spikes. Its a nasty little fella' and I hope I am not invoking any daemons of copywrite by posting this conversion to 5e here (If I am, send me a note and I shall remove it).

Anyway, here it is! The Eye Stinger!


 Mistakes were made, and the final round of this year's Conker Knockout competition was one of the bloodiest....


Friday, 19 February 2016

Juggernaut - Huge Monstrosity (CR 14)

The Juggernaut is one of those monsters that I have always wanted to make use of, and somehow, never did. I loved it in the original Temple of Elemental Evil, and later, when I ran a 4e conversion of the Tomb of Horrors, noticed there was one in there....not that they got that far. I vaguely remember having one ready to roll out and grind my player's characters into paste in an adventure set in a Lich' lair, but again, they somehow never ran into (or unfortunately, under) it.

Bah!

Fortunately, I have plenty of new opportunities to unleash one (or more) of these on my current players - although that requires me to get it converted....

...DONE!



Thursday, 18 February 2016

Lock Lurker - Tiny Monstrosity (CR 1/2)

Errr....so, the Haunted Halls of Eveningstar seems to be the first place I find these odd little critters. They seem to come from the same school of evolution as Xavers, Mimics and other monsters that look like things you might want to touch, and, yeah, I like 'em.

Enjoy!



Sunday, 14 February 2016

Wyvern Watch - 2nd Level Evocation

Wyvern Watch
Level 2 Evocation

Cleric, Druid

Casting Time: 1 Action (Ritual)
Range: 30 ft; Wyvern Watch guards an area with a 30 ft Radius centred on the construct
Components: V, S, M (Sting from a scorpion or Wyvern)
Saving Throw: See Below
Duration: 8 Hours

When you cast this spell, a vaguely visible medium construct of insubstantial force that resembles a curled wyvern appears where you command, within 30ft. Hard to spot, it can usually be detected with a Wisdom (Perception) check made against the caster's spell save D.C.

As the spell is cast, the caster may name up to 8 individuals apart from themselves that the construct ignores. Once conjured, the construct watches over a 30ft radius area, doing so with a Perception check equal to the caster's spell attack modifier, and with advantage.

The construct has darkvision.

if an enemy is detected in this area, the construct makes a single attack roll against them, using the caster's spell attack modifier. If it hits, the target is Paralysed for 1 minute, although they may make a Constitution saving throw at the end of each of their turns to end the effect early.

Once the construct has made one attack, the spell ends and it dissipates.

At Higher Levels: When you use a spell slot of 3rd level or higher, the area watched over by the construct increases by +10ft for every level higher than 2nd the slot is.

Friday, 12 February 2016

Stirge's Bane Spaulders - Very Rare Heavy Armour

Requires Attunement

Worn by the Paladin Sorcerer Enkuban "The Relucent"  these highly polished Spaulders are crafted from silvery metal, and decorated with sigils inlaid with gold and Sunstone.

Designed to replace the shoulder armour of plate armour, they can be used by anyone in any kind of heavy armour, and once attuned grant the wearer Damage Reduction Vs Piercing 10, as well as Resistance to Piercing damage. Only legendary weapons can bypass this protection.

Furthermore, 1/long rest, the bearer may gain advantage on a single Strength or Dexterity based roll made to escape being restrained.

[damage reduction is applied before resistance]

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Hello! Sorry for the dearth of new stuff. I have been slacking quite a bit, thanks to some rather addictive games on the Xbone, and have not been writing as much. Anyway, I'll not let that continue. Here is an item I came up with whilst waiting for my lads to come out of school. A potentially potent little item that would be of great benefit to any character that often finds themselves at the pointy end of things...